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Stylized Waterfall FX with flow interruption

I have been experimenting a lot with UE4's material system recently, seeing if I could push my knowledge. I decided on creating a stylized waterfall effect (because any sort of water effect is always really fun to work on) but I wanted to do something unique with it: For Sky Adventure (My current game project - you can read more about it here ) I really wanted to include waterfalls that the player's balloon could fly through, interrupting the flow of the water as it falls. This effect needed the following features: Intersection of the waterfall with overlapping objects, masking out parts of the waterfall. Waterfall should have thickness and not just be a flat plane, so ideally intersection should work from all sides of the mesh, not just one side. Splashes and ripples at bottom Controllable parameters for things like colour and water flow speed. Could be adjustable later on for blueprints (effect will be extended at later date so it can be used in different configura...

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