Off The Map VI: A sudden burst of colour!
James
Okay, this week things are coming together. Tom and I were going back and forth readjusting some of the rooms, I've shown him how to add skirting and architrave using spline modelling and he went ahead and did that whilst I continued my asset work and a little bit of lighting. To be honest a lot of this week was fixing up problems with the level so I've been taking time out of my asset building to sort that as well, also I spent a bit of time replacing the first person player character to a third person one with first person camera so we can see the characters hands and feet, an integral part of our game design. Overall it's been a bit of a slow burn this week, but now the level is actually prepared for population. At last!
Here is some shots of the level currently:
Okay, this week things are coming together. Tom and I were going back and forth readjusting some of the rooms, I've shown him how to add skirting and architrave using spline modelling and he went ahead and did that whilst I continued my asset work and a little bit of lighting. To be honest a lot of this week was fixing up problems with the level so I've been taking time out of my asset building to sort that as well, also I spent a bit of time replacing the first person player character to a third person one with first person camera so we can see the characters hands and feet, an integral part of our game design. Overall it's been a bit of a slow burn this week, but now the level is actually prepared for population. At last!
Here is some shots of the level currently:
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