Our team reassembled and we continued with the OTM project, trying to finalise our models and get stuff textured. This week I finished all the variations of the fencing in the lobby with the swirly wrought iron we wanted.
My other work this week concerned placing the base of the floor chandelier; a play on the reality of Wonderland again by having the chandelier suspended upwards from the floor. This was helpful for helping setting up a focal point in the Lobby area.
Centre piece of the lobby. All we need now is our chandelier levitating from it. |
Quick Progress shot of the lobby, this reinforced how happy I am with the railings. |
Some material thingies
Almost forgot about this, a little something I was doing over the holidays for OTM. I tried creating a master material for all the assets in the scene and experimented with a hand-painted wood texture Annie created; I used nDo and dDo to create normals and spec maps from her texture. Here is a little screen grab from 3Do:
Quixel is an incredibly awesome piece of kit, makes map creation ten times quicker. Really want to make steps to incorporate the suite into my workflow. |
Presentations are later in the week so I should be covering that next. I will be doing mine on my horror project so really looking forward to it, it's not often I get to present my personal project stuff so this is a great opportunity to build some confidence in my work and hopefully gain some feedback. Provided I am capable of speaking for three minutes.
-James
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