The Great UE4 Pixel Art Experiment! #7 - How to create higher quality gamedev GIFs!
I managed to get a new gif of better quality, hopefully Blogger doesn't trash it during upload:
Enjoy!
-James
Now you may be thinking, how did you manage to make a GIF so crisp, so fine?!
This actually involved using Photoshop, using the following method could create a crisp, clean gif without making the pixel art look all completely horrible.
The Process
- Use ScreenToGif (Click to open website) to record the GIF
- Save the project out as a sequence of images in it's own folder
- Open Photoshop and go to File > Scripts > Load Files into Stack
- Find the folder with your images and load them in.
- Wait a very, very long time for Photoshop to process all of your frames. (¬_¬)
- Go to Window > Timeline, you should end up with a new panel at the bottom.
- Click the little panel options button in the top-right of the window and select 'Make Frames from Layers'
- Play through your animation using the controls at the bottom, if the animation appears like it's going in reverse then go into the panel options again and select 'Reverse Frames'
- Select all your animation frames, then select an arrow pointing down next to one of the '0 secs' Enter in a time, this will be the time between frames, I set this to 0.05 which was a decent number. With all of the frames selected it should apply the same time to all the frames. Keeping your GIF framerate consistent.
- Do any image touchups, cropping, add a layer on top of everything for a watermark or border.
- Go to File > Save For Web. You should automatically get the settings for a GIF.
- You can try altering the settings and quality if you need to reduce memory, but photoshop does a pretty good job from the get go. Let me know if you find any magic settings that doesn't reduce quality!
- Hit Save and salivate at every frame of your brand new GIF!
Enjoy!
-James
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