Ending a large project
I have been working on a large project called Phaneron since last february (ish), this project was the final major project on the Master's Degree I completed, a complex puzzle game with a lot of moving parts.
Development has stalled since before Christmas, and after doing a bit of talking with Amber and Dom we have decided to stop continuing the project.
A lot has been going on in the past few months or so: I have been dealing with a new job, had some personal issues to sort and I have been trying to sort out another place to live. The other guys also have their own thing going on which has meant it has been hard to plan a larger project around everybody's time.
Additionally, I was feeling like after a while that working on the game became a bit of a chore for myself, I was struggling to design the game in a way I liked. I didn't want to continue working on a project that in which my heart and soul wasn't in it 100%, this needs to be the case for these indie projects, otherwise they won't have the amount of effort put into it that they need to be successful.
So instead I am going to be focusing on myself for the foreseeable future. Focusing on my job, moving out, setting up a proper workstation, developing the Youtube channel and working on my own skills so I can develop an IP. Then I should be able to build larger more complex things with more confidence if I want to. With all of this in place then I should be free to go on to bigger and better things.
I have written up a more extensive of everything about the project in my blog post on the I_DO_TRI development blog, if you wish to take a look: http://idotrigames.wixsite.com/blog/single-post/2018/02/13/Development-Ceased-on-Phaneron-
Development has stalled since before Christmas, and after doing a bit of talking with Amber and Dom we have decided to stop continuing the project.
A lot has been going on in the past few months or so: I have been dealing with a new job, had some personal issues to sort and I have been trying to sort out another place to live. The other guys also have their own thing going on which has meant it has been hard to plan a larger project around everybody's time.
Phaneron - Development Screenshot |
Additionally, I was feeling like after a while that working on the game became a bit of a chore for myself, I was struggling to design the game in a way I liked. I didn't want to continue working on a project that in which my heart and soul wasn't in it 100%, this needs to be the case for these indie projects, otherwise they won't have the amount of effort put into it that they need to be successful.
So instead I am going to be focusing on myself for the foreseeable future. Focusing on my job, moving out, setting up a proper workstation, developing the Youtube channel and working on my own skills so I can develop an IP. Then I should be able to build larger more complex things with more confidence if I want to. With all of this in place then I should be free to go on to bigger and better things.
I have written up a more extensive of everything about the project in my blog post on the I_DO_TRI development blog, if you wish to take a look: http://idotrigames.wixsite.com/blog/single-post/2018/02/13/Development-Ceased-on-Phaneron-
Phaneron Development Screenshot |
My Portfolio
Since I am going to be focusing on my own work more I thought it might be a good idea to redo my portfolio website. I was gradually hating the old site more and more because it looked a bit dated. The new design is more minimal and sets me up more for expansion later down the road when I produce more work. I personally think the design is a lot better in it's current version, it's just so simple and clean.
Expect a lot more work uploaded on here soon, my output has increased a lot in the last month, and I have some plans for personal projects which I will share later in the week. :)
The new website is made on Portfolio Box, which you can get here:
Portfolio Website Screen |
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