Quick GIF Drop - THE VOID - Portal FX and Procedural Generation Preview
Hey guys, it's been a while since I have updated the blog, I am still alive and making things! The whole end of the year has been a bit hectic and things like the blog writing always ends up getting left out on my list of things to do.
I am working on an experimental game project called 'The Void' with Leon Field. https://ldmfield.weebly.com So I am using this project as an opportunity to push my tech art skills.
I will be showing a lot more of what I am working on soon, but for now here is a GIF showing a portal effect for the The Void I have been working on in UE made with particles, fancy material stuff, blueprints and skeletal meshes. I will be providing a proper breakdown of how I made this effect on this blog on a later date.
I'm also currently working on some procedural generation script for the same project, this is a bit more advanced and will take more time but I see if I can post more updates for that too. In this project I have been experimenting with a bit of C++ as well as blueprint so I can read text files that contain layout information for each room before I start placing each one procedurally.
I plan on writing larger blog posts about each of the things I am working on above so I can link them to my portfolio site, this will take a bit more planning as I actually want to breakdown each little project in a lot of detail to (hopefully) explain how I've done things. So bear with me!
However, f you want to see things as I'm working on them though I tend to post on Twitter more frequently, so check out my page there: https://x.com/cosmicjaybird
See you soon!
-Jay
I am working on an experimental game project called 'The Void' with Leon Field. https://ldmfield.weebly.com So I am using this project as an opportunity to push my tech art skills.
I will be showing a lot more of what I am working on soon, but for now here is a GIF showing a portal effect for the The Void I have been working on in UE made with particles, fancy material stuff, blueprints and skeletal meshes. I will be providing a proper breakdown of how I made this effect on this blog on a later date.
I'm also currently working on some procedural generation script for the same project, this is a bit more advanced and will take more time but I see if I can post more updates for that too. In this project I have been experimenting with a bit of C++ as well as blueprint so I can read text files that contain layout information for each room before I start placing each one procedurally.
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Super early procedural generation script (This has developed a lot since making this GIF) |
I plan on writing larger blog posts about each of the things I am working on above so I can link them to my portfolio site, this will take a bit more planning as I actually want to breakdown each little project in a lot of detail to (hopefully) explain how I've done things. So bear with me!
However, f you want to see things as I'm working on them though I tend to post on Twitter more frequently, so check out my page there: https://x.com/cosmicjaybird
See you soon!
-Jay
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